*04-29-2017* (Power UI)
ART: New assets for WeakPower 48x48 and 128x128.
ART: Vulnerable Power uses larger texture packed icons.
ART: Weak Power uses larger texture packed icons.
BUG FIX: Fixed scaling positioning issue for power icons below healthbar.
BUG FIX: Guardian intent fix.
GAMEPLAY: Big Fish event tweaks.
GAMEPLAY: Slimes now split into smaller slimes that reflect how damaged they were.
PERFORMANCE: Texture Packing utilized for Power Icons (only for Vulnerable and Weak right now).
UX: Monster intent tip improvements.
UX: Power icon offsets adjusted to 48px (from 32px).
UX: Reducing hitbox height of BronzeAutomaton by 20px.
UX: Removing Power icons above Buff/Debuff power VFX for now.
UX: Update to PowerExpireTextEffect. This only looks good with texture packed Power icons (Weak/Vuln).
UX: Updating the location of PowerBuff and PowerDebuff text effects.
UX: When hovering a card, you can no longer interact with the EndTurnButton.
UX: When you have 9 or 10 cards, cards are now scaled down a bit more and spaced further apart.
WORDING: Updated becoming cursed language in events.